Spring Semester: FA-327-1
Computational Studio: Simulated
Human collectivism is set to look dramatically different in the coming decades, in a world where the lines between physical and digital become increasingly blurred. Every asset, process, or person within or related to a collective will be replicated virtually — connected, traced, and analyzed. As a result, concepts like Play, Agency, and Worldmaking are rapidly redefined by a control-oriented, computationally simulated virtual environment. Free, open-source game design and development platforms offer thinkers and makers a new way to reflect on the question, “If I can make a conceptually meaningful world, executed by computer algorithms, rendered by graphics engines, what would it be like, and where would I begin?” This computational studio course will include a gentle introduction to basic modeling, object-oriented programming, video game development, and VFX with Unity, and related production tools such as Blender. Projects may address agency, emergence, generative(parametric) design, artificial intelligence/learning, critical computing, and more.
Course Code: FA-327-1