Graphical primitives, windows, clipping and viewports. Two- and three dimensional geometric transformations and translations; rotation, pan and zoom. Hidden line and surface removal. Region filling and shading. The architecture of high performance graphical engines. Representing lighting, shading and textures. Rendering. Rotation. GUIs. Animation. Course work includes design projects.
3 credits. Prerequisite: ECE 264
Course Code: ECE 462